Launching
71

we-art-o-nauts

A better way to experience art

Contact   JOIN

Build a working, easy to follow example that integrates open and curated culture data with VR devices in a museum exhibition to provide modern, fun and richer visitor experience. Focusing on one art piece, organizing data alone the timeline, building a concept and process, so anyone who want to use above technologies can easily follow the steps for any art object for any museum.

Have a VR device next to the painting, we integrate interesting facts about the painting in a 360 timeline view with voice over. Visitors can simply put it on to use it.

Try the live demo in your browser - works particularly well on mobile phones, and supports Google Cardboard:

DEMO

Visit the project homepage for more information, and to learn more about the technology and data used.

See also: hackathon presentation (PPTX) | source code (GitHub)

Data

  1. “Allianzteppich”, a permanent collection in Landsmuseum
  2. Curated data from Dominik Sievi in Landsmuseum
  3. Open data sources (WikiData)

Team

  • Kamontat Chantrachirathumrong (Developer)
  • Oleg Lavrovsky (Developer)
  • Marina Pardini (UX designer)
  • Birk Weiberg (Art Historian)
  • Xia Willuhn (Developer)

Connect to our community on Team Chat | Twitter | Facebook

All attendees, sponsors, partners, volunteers and staff at our hackathon are required to agree with the Hack Code of Conduct. Organisers will enforce this code throughout the event. We expect cooperation from all participants to ensure a safe environment for everybody. For more details on how the event is run, see the Guidelines on our wiki.

Creative Commons LicenceThe contents of this website, unless otherwise stated, are licensed under a Creative Commons Attribution 4.0 International License.


Updated 09:01 31.10.2018 / Maintained by 0data

  • 09:01 31.10.2018 / 0data / update